Tutorial Lesson Files #HowToUseLessonFiles How to Use the Star Lesson Files The Star lesson archive files contain models, textures, sounds, and other files and ...
Troubleshooting Star Issues Something in your Kaneva Star not living up to your expectations? Here's some answers to issues you and others are encountering with Stars ...
Starting the Star Studio editor To start the Star Studio editor, either click the Editor desktop icon, or from the Start menu, select All Programs Kaneva STARPlatform ...
Installation of your Star software Installing is easy and fun. provides the capability to automatically upgrade supporting software, register your Star, and install ...
5: Import the Store and Bank Are you ready to import the store and bank into ? If yes, keep going. To import the bank and store: 1 In , ake sure you ve got the ...
5: Define a Store and Bank Area Box requires that you define a box around a volume that ll indicate to the player that they've entered a bank or store zone. This ...
5: Create a Store and a Bank Now that you ve created a housing structure players can enter, you ll need to create and place the store and bank structures. To create ...
5: Upgrade the House Mesh The house you created in Part 1 of the tutorial consists of a box with a texture. While this structure might be visually adequate, it doesn ...
Texture Save Guidelines This topic documents the texture save guidelines that Kaneva uses for optimal engine performance. Please follow the guidelines listed below ...
"How To" Articles This page catalogs all the "How To" topics related to s. Check Star Service Status How To Determine Your Computer's Name Create Star Distribution ...
Star Design Tutorials lets you create and manipulate virtual worlds. To get you started, and to further your abilities and master skills, these lessons and tutorial ...
Files, Folders, and other Technical Resources This page provides an outline (and details in the link) to low level resources throughout the . Resources Highlights ...
Lua Generic Event Handler Tutorial You may handle Generic Events in Lua, as well as in C or Python. The structure of the all event handlers are similar in that RegisterEvents ...
Welcome to Kaneva Star Home You've reached the web site for the technical documentation. This project is currently under development, so content may be incomplete ...
4: Import and Set Up the Sky When you re finished creating the sky mesh in , it s time to import it into and fine tune the visuals to produce a moving cloud effect ...
4: Create A Sky The current blue sky you're seeing in is just the background color defined from the Zone Environment Fog Settings command panel. While this would ...
2: Create and Arrange the Actor s Graphic Primitives In , all objects are based on one or more graphic primitives. For this simple actor, you'll use a pyramid for ...
4: Providing Water Navigational Reality lets you design Stars where your players behave appropriately when they're in water (or any nontoxic liquid): they swim. In ...
4: Water Navigational Reality lets you design Stars where your players behave appropriately when they're in water (or any nontoxic liquid): they swim. In , these ...
4: Water Visual Reality On the previous page of this lesson, you imported a lake whose volume and effects weren't very interesting. In this lesson, you'll modify the ...
4: Import the Lake Your existing land mesh should have a depressed area in it that looks like a dry lake bed. Once you locate that region of your zone, you re ready ...
4: Update the Land Mesh Adding a lake to your Star as is (that is, the existing land mesh without a lake sized depression) requires updating the land mesh in . In ...
4: Create the Lake In general game design, realistic and interactive water features may be represented by a box for the water volume. It s important to fully enclose ...
4: Sink a Lake in the Land Mesh Using , you use your existing land mesh and manipulate it to produce a sunken area for a lake bed. In upcoming lessons you'll add a ...
4: Import and Configure Sky Now it s time to import a hemispherical sky mesh into give it some moving clouds. Before adding sky mesh After adding sky ...
4: Water Visual Reality In previous pages of this lesson, you imported a lake whose volume and effects weren't very interesting. In this lesson, you'll modify the ...
4: Import the Lake Your existing land mesh should have a depressed area in it that looks like a lake bed. Once you locate that region of your zone, you re ready to ...
Event Reference List Here you can find descriptions of all the events available through Kaneva scripting. Synchronous vs. Asynchronous Events Input and Output ...
Server based Interface Reference List This page lists all server based methods. These functions are categorized as follows: Server based (generic) AI ...
Client Based Interface Reference List This page lists all client based methods. These functions are categorized as follows: Client based (generic) Client ...
Arena Scripting This topic describes the arena Python scripts shipped with the . These scripts allow the STAR developer to easily create various types of gameplay ...
nop RenderText Example The ChatWindow.lua menu script handles the RenderTextEvent to display error messages during the login process. Loading Helpers Since this ...
Eliza and Alice Example Introduction To add an extra bit of interest to your NPCs, you can have them listen to players talking around them and make the NPC respond ...
King of the Hill (KotH) Example This script creates a basic King of the Hill game in Python. The following sections describe the scripting related code for KotH with ...
Kaneva Sample Scripts Kaneva Sample Scripts illustrate many of the powerful functions available using scripting. Use these scripts as your starting point for learning ...
Targeting System Specification Targeting Specification, Interfaces and Events Overview targeting allows the selection of a single character (PC or NPC) using ...
Player Grouping Specification, Events, and Methods Overview Grouping is a new feature introduced with the Kaneva Game Platform (KGP) third quarter 2005 release ...
Event Input and Output Buffers For scripting, the input and output buffers for the data contained within an event is accessed via the Event exposed object. For programming ...
Synchronous vs. Asynchronous Events In the event reference, each event has a Synchronous attribute. If this is no, then the event is queued to the Dispatcher, and ...